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Every two weeks, we accompany the Roadmapupdate with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.
Just a reminder: The 1.0 column showcases features and content planned for inclusion in or before Star Citizen 1.0. This means you may not have to wait for the 1.0 release to experience them. As features/content in the 1.0 column become ready, they will migrate left into a point patch column for release.
Be sure to check back every two weeks for the latest updates.
With that, let’s dive into this week’s Roadmap Roundup!
-CIG Community Team
Notable Changes: February 11, 2026
Release View
4.6.0
New Resource Gathering Missions
Implementing an expanded list of missions to our Resource Gathering archetype. Find, gather and deliver raw or refined mineable ores or salvageable ship pieces for a variety of corporations. Scheduled to come in a 4.6.x patch.
This card has been set to Released.
Argo MOTH
Implementing Argo’s new medium salvager: The MOTH has the tools to earn its keep, the storage for a long job, and the weaponry to work unencumbered.
This card has been set to Released.
Medical Light Armor "Chiron"
Implementing the new Medical Light Armor "Chiron", a reward for the new 4.6 event Clearing the Air.
This card has been set to Released.
4.7
Claw Salamanders Faction Outfits
Implementing multiple outfit variants for the Claw Salamanders gang in Nyx: A complete Light Armor, a cape, and a mask.
This card has been set to Tentative.
Heavy Combat Armor
Implementing a heavy combat armor in the persistent universe.
This card has received a new visual.
Light Combat Armor
Implementing a rework of a light combat armor in the persistent universe.
This card has received a new visual.
Progress Tracker
We've updated a few deliverables in the Progress Tracker, which you can review below. Just a reminder: when progress on a deliverable is marked as complete, it doesn’t necessarily mean it’s ready for release. It may still require downstream support, transition to another team for further work, or other additional steps before completion.
Crafting T0
Implementing the ability for players to craft various items using resources from throughout the persistent universe.
Extended to March 27th, 2026
Inventory Rework
Implementing an improved experience with Inventory Management.
Extended to March 27th, 2026
Vehicle Command Module
Introducing the concept of vehicles taking over control from other host ships. Primarily used for spaceships like the Drake Caterpillar or the Drake Ironclad.
Extended to May 29th, 2026
FPS Radar & Scanning
Introducing improved signature system, supporting much greater distances, and dampening of signatures by environmental interference and larger signatures. Improved Scanning, driven by the same signature system as the Radar and Ping, available in ships, ground vehicles, and FPS
Extended to May 29th, 2026
Instancing
Introducing Instancing technology, enabling the creation of more curated gameplay content that is seamlessly integrated into the sandbox.
Extended to July 31st, 2026
Ship Hangar Landing Service
Introducing the ability for larger ships to rearm, repair and restock other ships in their hangar.
Started on November 3, 2025 and ending on May 29th, 2026
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
Welcome Argo’s latest industrial icon with salvage arms wide open. Here to bridge the gap between small and large recovery needs, the MOTH’s familiar feel proves you don’t have to reinvent the wheel, you just have to salvage it.
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Coramor 2956 Referral Bonus
Glide into the season of love this Coramorwith our latest Referral Bonus! When you refer a friend, you can receive a Consolidated Outland HoverQuad with Lovestruck paint for free! Whether meeting your significant other for a lunar rendezvous, or even if the relationship is on the rocks, this sweet ride lets you take it all in stride. In addition, the player you recruit can wear their heart on their sleeve with a Greycat Aril "Red Alert" armor set that's sure to turn heads at every spaceport.
What is the referral bonus?
The referral bonus gives you free gear for getting new players into Star Citizen. This time, you will receive a Consolidated Outland HoverQuad with Lovestruck paint when you refer a friend. The player you refer will receive a Greycat Aril "Red Alert" armor set.
The bonus is granted when a new player uses your referral code and pledges for a starter pack or ship (minimum $40) on the Pledge Store.
The usual referral bonuses apply too, including 50,000 aUEC and a point in the regular Referral Program.
This bonus promotion runs until February 23, 2026, 20:00 UTC.
How do I refer a friend?
Your friends should add your personal referral code when creating their new RSI accounts. Once an account is created, a new player has 24-hours to add a referral code to their account to claim their rewards if they did not add it at account creation. More info on this process can be found here.
Where do I find my personal referral code?
You can find it on the Referral Program Page. Your Referral Code is unique and can be shared anywhere you like, including on social media, via email, or on your website.
What’s in it for me?
Recruiting one friend during the promotion gets you a Consolidated Outland HoverQuad, the perfect vehicle for adventurers looking to explore the most savage of terrain in comfort and style. State-of-the-art gravlev engines provide the smoothest ride in the game, and the on-board storage ensures you're properly equipped for any excursion. This reward also includes the Lovestruck paint.
What's in it for them?
The player you refer during the promotion will receive a Greycat Aril "Red Alert" armor set. Originally designed for miners, this armor set's integrated toolbelt and backpack, along with its ample protection and innovative design, assure it’s a good fit for nearly any job. The "Red Alert" edition mixes grey and a vibrant red for a bold and dynamic design.
Can I earn more than one Consolidated Outland HoverQuad?
No. Only one Consolidated Outland HoverQuad with Lovestruck paint can be earned per player.
What is the regular Referral Program?
The regular Referral Program empowers you to become a driving force behind the growth of the Star Citizen community. Plus, you’ll unlock cool in-game rewards, from exclusive hangar items to ships. The Referral Program Page details everything currently available.
When do I receive my referral bonus?
The veteran player will receive their bonus immediately when the new player they are referring pledges for a starter pack or ship (minimum $40) on the Pledge Store. The new player's bonus will be granted once the promotion ends on February 23. Bonuses may be distributed in waves, so if you don't see it show up right away, it should populate soon.
Are there any limitations to the referral bonus?
Yes. The Consolidated Outland HoverQuad given out as a referral bonus includes LTI (Lifetime Insurance) and is non-meltable and non-giftable.
Do the standard Referral Program and the limited Coramor 2956 Referral Bonus work together?
Yes. All referrals gained during the bonus period go towards your total in the standard Referral Program.
Where can I find more information on the Referral Program?
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MOTH
Designed for and dedicated to operators looking to take their small-time recovery work to the next level. Purpose-built to bridge the gap between light salvage and full industrial undertakings, the MOTH has the tools to earn its keep, the storage for a long job, and the ambition to take your team to an elevated tier of performance.
We asked the Vehicle and Gameplay teams a few questions about this new Argo medium salvager. Here are the answers, straight from the devs themselves.
As the first Medium Salvage ship, how do you envision players utilizing the MOTH in their salvage career path between smaller salvage ships, like the Drake Vulture, and the larger Aegis Reclaimer?
Much like other careers, the MOTH provides a great midground for those looking to increase their output, take on larger missions, or have a more multi-crew experience.
As the MOTH stands for "Multi Operator Targeted Harvester," what is the ideal crew size to operate the ship?
Like most ships in Star Citizen, the MOTH can be operated solo, in this case with some creative positioning and internal seat swapping. In some instances, players may even find this advantageous over making repeated trips with smaller vehicles due to the MOTH’s cargo capacity.
That said, to get the fullest experience and most efficient return, we recommend at least one pilot and one crew member, up to the ship’s maximum of four.
What are the key advantages that set the MOTH apart as a Medium Salvage ship?
Three independent hull-scraping turrets and pilot-controlled structural salvage arms allow the crew to tackle a variety of targets in parallel, rather than sequentially. This provides the benefit of multiple players working together without the need for several vehicles or the overheads associated with the much larger Reclaimer.
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What's the MOTH's total SCU capacity (including buffer)?
The official capacity is 224 SCU: the two external autoloader cargo grids each hold 96 SCU and the rear cargo lift holds 32 SCU. However, each autoloader has a buffer of 32 SCU, giving a maximum theoretical capacity of 288 SCU.
Does the MOTH have similar flight characteristics to the MOLE, or does it handle differently?
The MOTH has nearly identical handling characteristics to the MOLE but, due to the differing layout of the cargo, can behave differently if not equally loaded.
What salvage head loadout does the MOTH come with by default, and is it swappable?
The salvage heads are compatible with all existing sub-items (including those used by the other salvage ships). By default, the MOTH comes with the Cinch and Abrade scraper modules. The Trawler and Ready Grip modules are compatible and can be used in either of the salvage turrets.
What size ships can the MOTH structurally salvage, and what types of construction materials will it produce?
The MOTH is capable of salvaging ships the size of the Origin 600i or MISC Starfarer. In doing so, it produces Construction Material Pieces; the MOTH being the first ship to create the "pieces" type of raw material.
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Which roles can a player take on when salvaging with the MOTH, seeing as there are multiple turrets and seats?
There are three manned salvage turrets for hull scraping at the front and both sides, all with excellent 180-degree coverage. The pilot seat has control over the guns and fracture/disintegration arms, while the copilot seat has control over the remote missile turret.
The MOTH features 2x S2 pilot weapons and a remote missile turret. How does the MOTH fare in combat?
The MOTH is not designed for combat, its weaponry provides an initial defense against aggressors before making its exit.
Is the MOTH a variant of the MOLE and would therefore be able to use the same paints?
No, the MOTH is a standalone chassis, so the two don’t share paints.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
The natural next step to expanding the scope of your salvage, the MOTH is a new class of salvage vehicle built with all the knowledge and reliability of Argo’s…
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Hello everyone, xē'suelen nyahyan
Last week, we published the January 2026 Monthly Report, offering a look at how teams across the globe kicked off the year after the holiday break. From AI Features to Tech and Online Technology, development ramped back up, laying the groundwork for Alpha 4.6 and setting the tone for what’s ahead throughout 2026.
Star Citizen Live also returned for its first episode of the year with a Tech Talk featuring Chief Technology Officer Benoit Beauséjour. The discussion covered last year’s major milestones, this year’s priorities, and the technology powering the ever-evolving ‘verse in a two-hour episode: Dynamic Server Meshing, Instancing, Transport System, Long Term Persistence, Social systems, VoIP, VR, Economy, and so much more!
Tonight, the Evocati will get their hands on a Tech Preview focused on the Inventory Rework, kicking off a series of Tech Previews planned for this feature, as well as for Crafting. We are looking forward to the initial feedback from Evocati and cannot wait to bring these experiences to the PTU later on, where we can open the conversation up further and gather even more insight from the wider community.
Now, let’s take a look at what’s coming up this week:
On Tuesday, get ready for a new Monthly Bundle! With Coramor just around the corner, look forward to a themed bundle designed to celebrate the occasion.
Wednesday sets the mood with the return of Coramor. Beyond the stars still lingers the legacy of Yuri and Cora, with citizens celebrating togetherness in all its forms. Expect themed festivities and a way to share the spirit with fellow citizens! There will be a downtime starting 11:00 UTC.
We’ll also release a new episode of Behind the Ships, with Argo's latest landing in the ’verse that very same day.
We will publish the latest Roadmap Update, including refreshed cards for Alpha 4.6, a few new additions planned for 4.7, and an updated Progress Tracker reflecting the current state of development.
Also on Wednesday, new Industrial Missions recently tested in the 4.6 PTU will make their debut, expanding opportunities for industrious crews ready to put their skills and ships to work. We’ll recap everything on Spectrum to help guide you through the new content, so keep an eye out.
Finally, on Thursday, it’s the perfect time to invite friends and jump back in, as Star Citizen will be free to play from February 12 through February 23 with a new Free Fly event and a Referral Bonus!
This Friday, don’t forget that the latest RSI Weekly Newsletter lands in your inbox. If you’re not subscribed yet, you can enable it at any time through your account settings.
a.thl'ē'kol, see you soon.
The Weekly Community Content Schedule
MONDAY, FEBRUARY 9
This Week in Star Citizen
TUESDAY, FEBRUARY 10
Monthly Bundle
WEDNESDAY, FEBRUARY 11
Coramor 2956 starts
New Industrial Missions
Behind The Ships
Roadmap Update
Roadmap Roundup
THURSDAY, FEBRUARY 12
Free Fly starts
FRIDAY, FEBRUARY 13
RSI Weekly Newsletter
Vision quest truth
Smuggling Origin 300
We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineer
Known locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII "Maybe you should have a Engineer have a look at you. Be sure." said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. "We don't have anythCore." Ernst said. The Being didn't like that answer.
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We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.
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If you liked the Wikelo Palatino armor featured in the banner, this farming guide from OctoPoessy will walk you through how to obtain the standard Palatino version and its many color variants!
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
It's time again to shine a spotlight on our most active members from the past week! From Feb 2nd 2026 to Feb 9th 2026, many of you diligently took part in the discussions, made valuable contributions and made our forum a lively place. Here are this week's top posters:
We would like to thank all of the top posters. You have enriched the discussions and made our forum active and interesting. Your effort is truly remarkable!
Thank you to everyone who took part. Let's continue to have exciting discussions and learn from each other. Maybe you'll make it into the top 5 next week!
Have a nice day and have fun in the forum! Your community team
es ist wieder an der Zeit, unsere aktivsten Mitglieder der vergangenen Woche ins Rampenlicht zu stellen! Vom 2. Februar 2026 bis 9. Februar 2026 haben viele von euch fleißig an den Diskussionen teilgenommen, wertvolle Beiträge geleistet und unser Forum zu einem lebendigen Ort gemacht. Hier sind die Top-Poster dieser Woche:
Wir möchten uns bei allen Top-Postern herzlich bedanken. Ihr habt die Diskussionen bereichert und unser Forum aktiv und interessant gestaltet. Euer Einsatz ist wirklich bemerkenswert!
Vielen Dank an alle, die sich beteiligt haben. Lasst uns weiterhin spannende Diskussionen führen und voneinander lernen. Vielleicht schaffst du es ja nächste Woche in die Top 5!
Einen schönen Tag noch und viel Spaß im Forum! Euer Community-Team
Benoit Beausejour returns to launch our 2026 season of Star Citizen Live. Tune in as we discuss last year's highlights, this year's priorities, and all about the tech that makes the 'verse tick.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
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PU Monthly Report
CIG’s global studio returned from the break firing on all cylinders, ready to work on the wealth of content coming in Alpha 4.6 and throughout the whole year. Read on for how some teams began 2026, from AI Features and Tech to Online Technology.
AI Content
After the winter break, AI Content immediately began to close out the Alpha 4.6 patch. This included adding new Spectrum content for the Stanton system and working alongside the Environment team to install screens around Levski for use by the People’s Alliance.
As with any release, the team tackled various bugs affecting the social AI and mission providers.
Elsewhere, the team walked through their general plan for the year and outlined the goals they would like to achieve, alongside the supporting teams that would be needed to assist. The rest of the month was spent continuing tasks for initiatives started in the previous year.
AI (Features & Tech)
AI Features and Tech began the year fixing a blocker that caused NPCs to incorrectly break out of combat and investigate. This led to Human combatants not firing across various missions in Stanton, Pyro, and Nyx. Another issue was fixed that caused NPCs to be stuck in the cowering position.
The team then improved firing validation and reworked the way NPC trigger-switch logic is used to give the devs more control over its utilization. For example, NPCs using burst-fire-capable weapons will always switch to burst fire if desired. Improvements were also made to aim-direction handling when targets are no longer visible to eliminate NPCs occasionally aiming through walls.
For creatures, updates were made to the adult valakkar, which will no longer try to close in on targets. The apex valakkar is no longer able to hear while traversing underground. The ‘BurrowToPosition’ behavior was also updated to a string instead of a fixed type. This will directly pass animation fragment tags, improving iteration time.
The team also ensured that the apex valakkar can freely move around planetary nav-mesh, allowing for more profound underground movement. Essentially, the algorithm has been improved to allow large creatures to find paths and travel large distances, as they are not always close to players.
Improvements were also made to tactical point generation inside boxes that overlap multiple navigation meshes or action areas, giving the team a new way to determine whether tactical points are too expensive. Improvements were also made to the Cone TPS Generator, including to the apex-motive port and overall movement of the apex valakkar, which are still ongoing.
Support for Star Paws is also planned for development in the near future.
The team then refactored serialized debug variables to no longer propagate on release builds for the PU. NPCs are now also able to play different jump animations based on the ledge height they’re traversing. The team can also restrict the jump height of individual NPCs, too, without having to change the navigation link. For example, in a situation where a navigation link of 4m high is used, only NPCs capable of jumping this height will use it.
Finally, the team are now in the process of merging the 3D Voxel Grid pathfinder into the PU.
Animation
The Facial Animation team worked through the remaining motion-capture content that was recorded toward the end of last year. As part of this, another new voicepack will be released in Alpha 4.7, as well as additional content for James Herriman, who will be returning with a new (but somewhat familiar) design.
Art (Characters)
The Character Art team began the year finalizing new gang outfits and progressing with combat armors for the coming year.
The Concept Art team iterated on an upcoming variant and explored ideas for new armors.
Art (Ships)
The UK-based Ship team began the year progressing with five unannounced vehicles. The first had its final reviews, with the downstream teams adding their final touches ahead of its release. The team also updated some of the chassis geometry it shares with another vehicle to bring it up to a higher standard.
Following the completion of Hammerhead gold-standard tasks, some of the team began laying the groundwork for the second new vehicle, while the third passed its whitebox gate review with flying colors.
The fourth upcoming ship had its whitebox gate review in January, which flagged some issues with its main gameplay feature not behaving as expected. Upon investigation, the team identified and resolved the issue, allowing the ship to pass its review.
The UK team’s final unannounced vehicle approached its whitebox review, with the devs reviewing the scope of work and the available timeframe to make the process smoother for all teams.
Elsewhere, the Gatac Railen progressed through the whitebox phase toward its gate review in February.
The Greycat UTV continued development. Its planned mo-cap session was delayed until February due to external factors, though it will still make its gate review early in the month.
The MISC Hull B passed its greybox review with no issues and is now well into the LOD0 phase, with the artists currently adding additional details throughout.
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Drake’s Ironclad, Ironclad Assault, and Command Module continued development, making heavy use of the brand’s modular kit. This helps the team make sweeping updates throughout the ships, leading to much faster progress than prior ships.
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The North American teamcontinued to work onan as-yet-unannounced ship, which progressed through the whitebox phase. Last month saw its variants blocked out to ensure there are no surprises when they go into development at a later date. The team also adjusted some of the interior spaces to add more windows between rooms based on feedback.
Finally, the Drake Kraken continued through whitebox, with the first of its gate reviews set for mid-February, which is a major milestone for the team and the ship. Further work from the Concept team was scheduled to help the Production team refine some of the areas that have evolved since the original concept or that weren’t as well refined during the original concept phase.
Throughout January, Community provided support for Alpha 4.6: Lifeline for Levski. This included publishing an FAQ for the Clearing The Air event, guiding players on how to participate, where to go, and what rewards they could earn for their efforts. They also published a catch-all post highlighting the major features of Alpha 4.6 and a detailed Q&A for the new RSI Hermes. To ensure players had the most current information, the team updated the Cargo Hauling Guide and refreshed both the New Player Guide and Welcome Back, Pilot pages with details on current in-game content and events.
As with every release, the Community team continued to serve as a vital bridge between players and development. They delivered player feedback from Spectrum and social media to the appropriate channels through detailed sentiment reports and analysis, allowing disparate teams to stay informed of ground-level community feedback. Whether highlighting player-reported issues as they emerge or simply relaying what players are saying about the current state of the game, the team ensured development branches remain connected to the community's voice.
Additionally, they planned and published this year’s Bar Citizen World Tour, highlighting events CIG staff plan to attend throughout 2026, with further additions planned as new events are confirmed. The team also supported ATMO esports’ Daymar Rally 2956.
“Congratulations to the Daymar Rally winners and to every pilot who participated! Events like this are what make Star Citizen special, and it’s always great to see everyone come together to create such memorable moments. Thank you for your passion and creativity - We can’t wait to see what you come up with next!"
The Community team also published a Comm-Link showcasing the major events coming to the ‘verse in February. Evergreen tasks continued as well, including This Week in Star Citizen, alongside bi-weekly updates to the Roadmap and Roundups. Lastly, they announced the winners of the Luminalia 2955 Greeting Card Contest from among the many creative submissions, wrapping up the festivities from a memorable holiday season.
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Mission Design
Coming back from the holidays, the Mission team continued with their work for content coming this year.
This began with Industrial Collections missions, which will also add reputation to mining-based factions and expand on Salvage gameplay. For mining, these missions will complement existing gameplay. For example, while a mission may ask for a specific amount of iron, mining could produce more than required, which can be stored for use later, used for another mission, or sold for profit elsewhere.
The salvage missions task players with retrieving components, weapons, CM, and RM, which can be twinned with the salvage rights players can already buy, allowing for profit maximization.
The team also supported the Clearing the Air event, providing varied mission types that allow players to work for a chosen company (or all of them) and earn rewards.
Looking forward, design work was completed on the revival of Siege of Orison. This was followed by a phase of rapid iteration to ensure this first instanced content is a great step forward.
Additional missions are also underway for Nyx, including the return of courier and delivery missions as part of the ladder toward hauling.
Narrative
After the holidays, Narrative hit the ground running, supporting the final closeout for Alpha 4.6. This included writing the usual array of mission, objective, item, and vehicle descriptions as well as dealing with any bugs that arose during testing. Much of the work revolved around upcoming missions, events, and characters that will require further Narrative input throughout the year.
The team also started outlining their first performance-capture shoot for the new year, so scripts were written and reviewed with Design to ensure the correct content is captured.
Narrative and Tech Design discussed the Location Scattering tool detailed in the CitizenCon 2954 presentation, helping them understand how to theme these generated settlements in a way that feels scalable but specific.
Online Technology
The Network team began the year changing the DGS manager class so that it’s aware of DGSs that no longer have groups streamed in. This provides buffer time between a DGS having its last group streamed out before it can be considered for release back to Fleet. The team also created a class that will change as they transition from static meshing and instancing to quasi-DSM and then to full DSM.
Besides this, the team tested various in-development technologies along with maintaining and improving tasks.
The Live Tools team continued surveying users of Bootstrap, the local game environment tool, to make it more stable, faster, and easier to use for testing and development work.
Development of the ticket assignment workflow web-app tool continued with delivery targeted for the end of February.
Finally, the validated UI design for Hex is currently being implemented, with modern navigation and improved layout to enhance workflow efficiency.
R&D
After the optimization push at the end of 2025, January saw the revival of the new and improved ground prototype, with work beginning to make it production-ready for both the PU and SQ42. Once complete, ground details will be cheaper to evaluate and render, ground fog modelling will be improved, and lighting will self-shadow and cast shadows like rain volumes and clouds. Part of this work also includes various optimizations for the atmosphere raymarcher.
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Neun Jahre lang war Ashes of Creation das Licht am Ende des Tunnels für alle MMO-Fans. Ein Versprechen von Freiheit, finanziert von Spielern für Spieler, ganz ohne gierige Publisher. Doch plötzlich ist alles vorbei. Steven Sharif ist weg, die Kassen sind leer und 250 Mitarbeiter stehen auf der Straße – ohne ihr letztes Gehalt.
Doch das Timing wirft Fragen auf: Warum passiert das exakt 30 Tage nach dem Steam-Release? War der unfertige Launch nur ein juristischer Trick, um Rückerstattungen zu vermeiden? War es ein Scam?
Gemeinsam mit GameStar-Autor André Baumgartner, Entenburg und Leya Jankowski von MeinMMO blicken wir hinter die Kulissen eines Projekts, das zwischen MLM-Vergangenheit, „Phantom-Investoren“ und dem „Star Citizen“-Syndrom zerbrochen ist. War der Traum von Anfang an zum Scheitern verurteilt?
Das ist die Videoversion unseres GameStar Podcasts.
- Alle Folgen des GameStar Podcasts
- GameStar Podcast bei Apple Podcasts
- GameStar Podcast bei Spotify
- GameStar Podcast bei Podcast Addict
- GameStar Podcast im RSS Feed
Mehr Videotalks findet ihr auf bei GameStar Talk – auch auf Youtube.
Was ist GameStar Talk?
GameStar Talk ist sozusagen die Videofassung des GameStar Podcasts und ein gemeinsames Angebot von GameStar, GamePro und MeinMMO. Wir wollen euch mit jedem Gespräch, mit jedem Video unterhalten und zugleich etwas Neues bieten: Neue Perspektiven, neue Einblicke, neues Wissen über Spiele und die Menschen, die sie entwickeln und spielen, sowie neue Seiten unserer Teammitglieder. Falls ihr Themenwünsche habt, dann schreibt sie gerne in die Kommentare!
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Subscriber Promotions
Welcome to February, Subscribers! Love (and mold) are in the air this month, so we’re helping you embrace the most heartfelt of holidays with Coramor-themed Flair.
Don’t get too cozy though, as Levski needs your help to solve its ongoing outbreak. To get you to Nyx and start tackling the epidemic, all Subscribers can fly MISC’s heavily defended hauler, the Starlancer MAX. Imperator subs can face the threats of the system head-on with the TAC gunship variant.
Carmilla Nightstand
Bring a touch of class to your bedside with this exquisitely designed table. Standing atop two curled legs resembling a heart, this ruby tabletop is perfect for reminding you that love is always within reach.
Current Centurion-level Subscribers get this item as part of their subscriptions.
Pink Heart Lamp
Emitting a soft, sensual pink glow, the curvaceous Pink Heart Lamp is sure to shine a light on any romantic evening.
Current Imperator-level Subscribers get this item and the above Centurion-level itemas part of their subscriptions.
Coramor Décor Collection
Add a romantic ambience to your hangar with this collection of Coramor-themed décor. Includes four Red Heart Plushies, two Carmilla Nightstands, two Pink Heart Lamps, a Coramor ’55 Loveseat, a Heartseeker Double Bed, a Hello Sunshine Cheeky Planter, and a Heartseeker poster.
This item is available for all Subscribers to pledge for in the dedicated Subscriber Store.
Earnable In-Game:
Our goal is to make most items earnable in-game. For this reason, subscriber flair may be added after a three-month exclusivity window.
Centurion Subscribers: MISC Starlancer MAX (with 12-month insurance)
Starlancer MAX: Built for hauling to the most distant and dangerous sectors of space, the Starlancer MAX is the perfect companion on your intersystem adventures. Combining a huge cargo hold and deadly weapons, you can travel safely wherever the mission takes you.
Imperator Subscribers: MISC Starlancer MAX & TAC (with 24-month insurance)
Starlancer TAC: The TAC takes the heavyweight Starlancer chassis and outfits it for pure action. While it lacks the cargo capacity of its sister ship, the added med beds, jump seats, snub hangar, and even more firepower make it a formidable force against any sized adversary.
Starlancer MAX: Built for hauling to the most distant and dangerous sectors of space, the Starlancer MAX is the perfect companion on your intersystem adventures. Combining a huge cargo hold and deadly weapons, you can travel safely wherever the mission takes you.
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SUBSCRIBER
MERCHANDISE DISCOUNT
Two continuous discount levels are available to all Subscribers in the Merch Store. Centurion Subscribers receive 10% off merchandise, while Imperator Subscribers receive 15% off. Take advantage of this perk and peruse the selection of available merchandise including jackets, hoodies, shirts, mugs, hats, mousepads, stickers, and more.
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SUBSCRIBER STORE
All previous flair items going back to 2014 are available to pledge in the Subscriber Store. You can fill in any gaps, pick up store-only items, or grab extras to gift to non-Subscribers from the My Hangar section of your RSI profile.
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NOT A SUBSCRIBER?
If you would like to receive this flair as part of a subscription, you cansubscribe before February 10, 2026 (20:00 UTC). Otherwise, you can pick up these and previous months’ flair (going back to 2014) in the dedicated Subscriber Store.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
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Happy Monday, everyone!
Alpha 4.6 has arrived, and Levski's in trouble. The deadly "Molina Mold" outbreak (caused by faulty Gyson air filters) is spreading rapidly, and now neighboring systems are at risk. Through March 17, Clearing the Air puts you on the front lines of a crisis. Transport medical supplies, defend relief convoys, or gather critical resources; your choice, but make it count. New clothing, armor, vehicle paints, and other rewards await those who step up, but more importantly, there are lives to save. Full details here.
Beyond the relief efforts, February's bringing love, luck, and adventure to the 'verse with Coramor celebrations, the Red Festival, a Free Fly, and more across the coming weeks. Hearts are full, prosperity awaits; it's shaping up to be a spectacular month ahead!
After an incredible 2025 of packed venues, late nights, and unforgettable conversations, we're bringing the Bar Citizen World Tour back for 2026. We've already confirmed stops around the world, with more locations on the way. Check back on the World Tour page as the route expands, and let us know on Spectrum where we should head next.
Now, let’s see what’s going on this week:
Tuesday sees the Subscriber Comm-Link and Newsletter land with fresh perks and new flair for our Subscribers.
This Wednesday, dive into the first PU Monthly Report of 2026 and get the inside track on what the teams were working on in January.
On Thursday, we're sitting down with Chief Technology Officer Benoit Beausejour on a special episode of Star Citizen Live, breaking down last year's highlights, what's on deck for 2026, and the tech that makes the 'verse tick. Join us on Twitch at 15:00 UTC.
Friday delivers the latest RSI Newsletter to your inbox with your weekly update on what's happening across the 'verse.
We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineer
Known locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII "Maybe you should have a Engineer have a look at you. Be sure." said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. "We don't have anythCore." Ernst said. The Being didn't like that answer.
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We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
It's time again to shine a spotlight on our most active members from the past week! From Jan 26th 2026 to Feb 2nd 2026, many of you diligently took part in the discussions, made valuable contributions and made our forum a lively place. Here are this week's top posters:
We would like to thank all of the top posters. You have enriched the discussions and made our forum active and interesting. Your effort is truly remarkable!
Thank you to everyone who took part. Let's continue to have exciting discussions and learn from each other. Maybe you'll make it into the top 5 next week!
Have a nice day and have fun in the forum! Your community team
es ist wieder an der Zeit, unsere aktivsten Mitglieder der vergangenen Woche ins Rampenlicht zu stellen! Vom 26. Januar 2026 bis 2. Februar 2026 haben viele von euch fleißig an den Diskussionen teilgenommen, wertvolle Beiträge geleistet und unser Forum zu einem lebendigen Ort gemacht. Hier sind die Top-Poster dieser Woche:
Wir möchten uns bei allen Top-Postern herzlich bedanken. Ihr habt die Diskussionen bereichert und unser Forum aktiv und interessant gestaltet. Euer Einsatz ist wirklich bemerkenswert!
Vielen Dank an alle, die sich beteiligt haben. Lasst uns weiterhin spannende Diskussionen führen und voneinander lernen. Vielleicht schaffst du es ja nächste Woche in die Top 5!
Einen schönen Tag noch und viel Spaß im Forum! Euer Community-Team
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Bruder high-pressure reintegration maturing
Bacchus piracy dreams
"It's not right. This ship can fly. They are alive. Those Pilgrims need to remember that" herding: That's a word that hasn't been associated much with Human Known locally as Walleye, this Poisonous Super Jupiter is situated on the further edge of the green band and is often overlooked when compared to Oya IV
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Clearing the Air is a system-wide crisis centered on Levski in the Nyx system, where the People’s Ailment caused by the deadly “Molina Mold” has spread through faulty Gyson air filters and now threatens neighboring systems. You've been called in to support relief efforts by transporting medical supplies, delivering treatments, gathering resources, and defending critical operations from hostile forces. New clothing, armor, vehicle paints, and credits await those who answer the call to aid Levski. Every mission helps ease the suffering and rewards those willing to step in.
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Love is in the air once more as Coramor returns. Another year to remember the 'verse's favorite star-crossed couple, Yuri and Corazon, separated by cruel circumstance over 500 years ago. Honor their enduring love by celebrating romance and friendship, enjoying a range of new holiday items, and entering our love story contest for a chance to win a vehicle you're sure to fall for.
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Discover the 'verse during Coramor with this year's first Free Fly event. Take to the stars and experience life among the spacelanes, from thrilling dogfights to peaceful planetary vistas, all at no cost for a limited time. Whether you're flying solo or sharing the journey with loved ones, there's no better moment to experience your first flight among the stars.
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Spread the love this Coramor with our Referral Bonus! Invite a friend to join the adventure, and new recruits will receive the Greycat Aril "Red Alert" Armor Set, while veterans earn the HoverQuad with the Lovestruck Paint.
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Red Festival 2956 marks the arrival of a clever and prosperous new year as we celebrate the Year of the Rat. As is tradition throughout the UEE, the Banu have hidden red envelopes across the Stanton System and prepared a variety of festival items and red-and-gold ship paints to bring good fortune in the year ahead. Get ready to capture the spirit of the season with our upcoming themed screenshot contest and start 2956 on a lucky note.
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Formerly known as Patch Bundles, Store Bundles are limited-time item and cosmetic packs featuring themed color palettes. Starting in 2026, new bundles release on the second Tuesday of each month. Mark your calendar for these monthly drops you won't want to miss!
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Another new ship, with a silhouette that may look familiar, is set to make its debut in the coming weeks of the Alpha 4.6 era. Can you guess what's coming to the 'verse?
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Enter ATMOSPHERE 2956 lands in Sydney, Australia, on February 21, 2026. This full-day event brings the Star Citizen community together with ship racing, dogfighting showcases, meet-and-greets, and time together in person. It's our first return to Australia in 10 years, and we can't wait to meet the Australian and New Zealand community in person.
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The Bar Citizen World Tour continues this year, with team members visiting local events near you. We've been working closely with Community Bar Citizen Organizers around the world, who are planning a variety of gatherings. Check out full details here.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
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See You There!
For years, Bar Citizen has been about more than just Star Citizen. It's about shared stories, new friendships, and unforgettable nights with the community that brings the ’verse to life. From packed pubs to rooftop lounges across the globe, meeting you face to face has been one of our favorite traditions.
This year, the tour continues! We've already started charting our course, but we're still open to suggestions and plan to update this page as more events take shape, so check back often. In the meantime, head over to the 2026 Bar Citizen World Tour suggestion thread on Spectrum and let us know where else we should visit.
For more details on gaining access to a particular event, or to speak to the Community Organizer directly, you can browse the events on barcitizen.org, or use the links below.
*All times listed below are local time
Upcoming Events
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June 13-14, 2026
Details coming soon!
Shader
Ground vehicles nut job three
The Era shall act as a political neutral zone where representatives can meet to resolve problems through discourse The Ship shall act as a political neutral zone where representatives can meet to resolve problems through discourse Paul Steed woke up on a table
Sol VI has a very Rolling atmosphere, causTransmission greenhouse effects to heat its surface to temperatures that are consistently higher than even Abyss's scorchNetwork heat. water and fluids leaked through cracks in the Hull We offer this Ringworld to the Civilization as a place to study and a place to meet herding: That's a word that hasn't been associated much with Human
International Bar Citizen Weekend - Manchester, UK
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November 13-15, 2026
Details coming soon!
Chthonian Planet
At the quantum level
Known locally as Sheperd, this Stable Chthonian Planet is situated on the further edge of the green band and is often overlooked when compared to Fora II Known locally as Bombora, this Poisonous Evaporating Planet is situated on the further edge of the green band and is often overlooked when compared to Castra I Tal VII has a very Non-breathable atmosphere, causLunatic greenhouse effects to heat its surface to temperatures that are consistently higher than even Bruder's scorchJoaquim Steiger heat.
Johnny shoved his way through more Inforunners, Travellers, a couple Pilgrims who gathered to watch, and finally got to the Medical bay and the wreckage of the Scythe We know that we have been Violent The Entity shall act as a political neutral zone where representatives can meet to resolve problems through discourse
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
Every two weeks, we accompany the Roadmapupdate with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.
Just a reminder: The 1.0 column showcases features and content planned for inclusion in or before Star Citizen 1.0. This means you may not have to wait for the 1.0 release to experience them. As features/content in the 1.0 column become ready, they will migrate left into a point patch column for release.
Be sure to check back every two weeks for the latest updates.
With that, let’s dive into this week’s Roadmap Roundup!
-CIG Community Team
Notable Changes: January 28, 2026
Release View
4.6.0
RSI Aurora Series - Gold Standard
Updating the Aurora series to Gold Standard, and implementing improvements including updated art, gameplay updates, physicalized components, a refreshed HUD, and more.
This card has been set to Released.
RSI Hermes
Implementing RSI's new medium freighter: large capacity, fast pace, high endurance.
This card has been set to Released.
MXOX Neutron Cannon Size 3
Implementing a new weapon to Arena Commander, giving players a chance to test it ahead of its future release on the LIVE servers in a future update.
This card has been set to Released in Arena Commander.
Ground Vehicles Missiles
Implementing ground-vehicle-only missile variants available to the Cyclone AA/MT, Nova, Storm AA, and Ballista, with improved tuning to make atmospheric anti-air threats more dangerous.
This card has been set to Released.
New Resource Gathering Missions
Implementing an expanded list of missions to our Resource Gathering archetype. Find, gather and deliver raw or refined mineable ores or salvageable ship pieces for a variety of corporations. Scheduled to come in a 4.6.x patch.
This card has been set from Tentative to Committed.
4.7
QV Breaker Stations
Implementing QV Breaker Stations in the Nyx system, throughout the Keeger Belt.
This card has been set to Tentative.
Nyx Missions (Pack 2)
Adding a second pack of new missions to Nyx, while also expanding some existing missions to be system-wide, with the return of courier missions and other delivery missions.
This card has been set to Tentative.
New Wikelo Ships Offerings (4.6.0)
Adding a new vehicle and new equipment to the ever-expanding Wikelo's Emporium: RSI Apollo, with upgraded components and a unique base livery. This reward can be unlocked by completing Wikelo's contracts.
This card has been set to Tentative.
New Hairstyles (4.7.0)
Adding six new hairstyles.
This card has been set to Tentative.
People's Service Station
Implementing a social station in Nyx. Managed by members of the People's Alliance, this Service Station offers a safe haven with basic restock, rearm, and refueling operations for pilots traveling through Nyx.
This card has been set to Tentative.
Heavy Combat Armor
Implementing a heavy combat armor in the persistent universe.
This card has been set to Tentative.
Light Combat Armor
Implementing a light combat armor in the persistent universe.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
Olympian deity. Herald of the gods. Protector of travelers, merchants, and…this is getting a bit too serious. Just take a look at this tough-cookie freighter with a whopping cargo bay and the speed to keep you out of trouble.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…